#version 300 es
precision mediump float;
in vec2 aCoord;
uniform sampler2D s_TexSampler;
out vec4 texture_coordinate_color;
void main() {
    if(aCoord.x<0.5&&aCoord.y<0.5){
        aCoord.x+=0.5;
        aCoord.y+=0.5;
    }
    texture_coordinate_color = texture(s_TexSampler,aCoord);
}
